Physical Psionics Abilities

Numbers are suggested number of lines for prep. These are straight from Rifts and the line of prep is equal to the ISP payed. If you disagree contact me and we can talk. Also note that using the abilities on oneself may allow them to be much less expensive prep wise.

Alter Aura: by using this psionic ability the psionic may conceal his psionic abilities, make himself look stronger or weaker, conceal base PPE, conceal the presence of Magic.

Deaden Senses: This power lets the psionist to deaden another's senses. A form of bio-manipulation but not as severe. The victim often does not realize they are under a psionic attack. This causes the character to be slow to react, not notice subtle smells and less alert or attentive.

Death Trance: This ability allows the psionist to place himself into a deathlike trance, the maximum length of time allowed is 4 days and the psychic runs the chance of being thought as truely dead. The psychic cannot even communicate in any way tot he outside world.

Ectoplasm: The vapor is mainly used to snuff cnadles, open doors or even a scare tactics. Supernatural being who can see the invisible, psionist who uses it and those with infrared optics can see the vapor. The solid version can be used for the same and even attacks. The solid version can be shaped to anything the creator wants, even seemingly third limbs.

Ectoplasmic disguise: This allows the psychic to control ectoplasm to form physical disguises. This is only truelly effective at a long distance and in close inspection looks pasty, if cut the disguis cuts away and then reforms.

Impervious to Cold: (2) a mind over matter discipline where the psionist suffers no damage from even the coldest of conditions.

Impervious to fire: another mind over matter discpline where the psionist suffers no damage or ill effects from fire, boiling water, hot coals and such, magick fire does hurt

Impervious to Poison/Toxins: the psionist has the ability to negate full effects of poisons or toxins which he has ingested, or introduced into the bloodstream. The psionist must have some knowledge of the deadly effects of the poison.

Levitation: the psionist may levitate a person or object with the sheer will of his mind.

Mind Block: This allows the psionist to block out all mind based psionic attacks. while blocked they may not use other mind based psionics (empathy, sense psionics, telepathy.. ect.)

Nightvision: through a form of bio-manipulation the psionic can give himself the ability of night vision.

Resist Fatigue

Resist Hunger: This allows the psionist to ignore his own hunger. By continually using this ability the psionist can go 60 days without food, on day 61 the psionist will lapse into a coma and may die. They suffer effects of malnutrition despite the power.

Resist Thirst: Identical to Resist hunger and does not save the psionist from ill effects of dehydration.

Summon Inner strength: Allows the psionist to call upon his inner strength, this merely allows him to take more punishment in a fight and ignore fatigue.

Telekinesis: This allows the user to lift an object and move it with psionic energy.

Telekinetic Acceleration Attack: This power works on the concept of a rail gun, but uses psionic energy instead of electromagnetic. The psionist may use throw half dozen to a dozen small objects at a target with tornado wind velocity, maximum range is 50 ft away.

Telekinetic Leap: This power allows the psionist to jump an additional 2 feet h8igh or 3 feet lengthwise.

Telekinetic Lift: This allows the user to help himself physically lift an object heavier than he is used to.

Telekinetic Punch: This allows the psionist to use a punch or kick like telekinetic force. maximum range is the distance one would actually punch, if used physically the psionist may pull or stretch a muscle.

Telekinteic Push: This allows the psionist to use a telekinetic force to push an opponent, it is equal to a body block and often knocks over opponents.

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